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Alfred 4.0.6 Build 11242/26/2021
These are most likely to end up being very rare at the beginning, becoming somewhat more abundant later on.You can furthermore consult us queries there instead of through PMs.Bamiji, Gilgamesh, Twóoty, and Gagging Please note that all rankings and develop guides in this tier list suppose ideal investment decision; all achievable JEs unlocked by LB15, along with a units MA by LB25 if they have one.If positioned at Enlightenment, theyre assumed to have the recommended gate amounts as wellwhich means their G2 passive will usually be listed in their suggested build.
SometimesLiterate 14 wytesong 15 Lolaturface (operates DB; all pictures here are linked from there) A N C 1 Phrase Abbreviation Description 2 Limit Break Lb . A seperate systém which incréases unit max Ievel and combo cóunt based on additionaI shards used (AIso unlocks further jóbs). Pound refers to thé number of Iimit breaks. Soul Shards Frags Used for restriction breaks. Collecting sufficient soul shards enables you to transmute the corresponding unit. Alfred 4.0.6 Build 1124 Upgrade That ReplacesJob Change JC A job upgrade that replaces oné of the systems current jobs 5 Work Plus M Job Change A work upgrade for a specific unit 6 Job Improvement JE Work Transformation A generic job update for a group of models 7 Job Master JM Ranking up a job to degree 11 and completely equipping that degree. Adds Job Master Reward 8 Work Master Reward JM Reward Small proportion of bonus stats added upon Job Mastering. These are usually carried over to other jobs. Combo Attack Combination An assault that arbitrarily occurs when close to ally devices. Each extra device in the combo raises the assault energy by 50. Cannot skip (Can end up being Avoided) 10 Extra EX More phase that stretches above the regular events. Units released are referenced as DG with getting the chronology they were launched 13 Dragon Genesis DG JP usage of SSM 14 Holy Brawler HB 15 Shrine First SM 16 Weapon Ability WA An capability that specific units have accessibility to provided that that gear is outfitted. Furthermore Gear Ability (GA) 17 Sharpening Concentrate Rough 18 Supreme Fight Trance SBT 19 Nuke To do a large amount of harm in one convert. HealthHit Points HP A models vital power. At 0 HP, a device will get pulled out. Physical Assault PATK Strike power of bodily assaults 22 Physical Defense PDEF Defensive strength against actual episodes 23 Magic Attack MATK Increases power of magic episodes against focus on 24 Magic Protection MDEF Shielding power against marvelous attacks 25 Dexterity DEX Influences attack power (for missile projectile structured careers) and strike rate 26 Agility AGI SPD Determines the rate of devices obtaining their moves (Increased AGI boosts rate CT is gained) 27 Charge Period CT Charge time can be utilized to figure out when will the unit get their switch, at 100 CT, a device will get their change and will become able to react. Not to be confused with cast period) 28 Ensemble Time Throw Spell with throw time require time before spreading. Not really to be baffled with Charge Time.) 29 Vital CRIT Quantity of additonal damage when inflicting a important hit 30 Good fortune LUK Luck centered stat, utilized as a stat for damage for specfic abilities 31 Combination Chaining Affects Combo Opportunity 32 Leap JUM Range of a devices Vertical Motion 33 Shift MOV Range of a devices Lateral Movement 34 Accuracy ACC Impacts hit rate 35 Dodge Miss Affects the price a device will result in Skip to incoming attacks Can end up being added from Chief Skills Passive 36 Avoid Evade Available only in the form of Reactive, Set opportunity to Prevent an strike. Attack with Sure-Hit property can nevertheless be Avoided) 37 Buffs An impact on a unit that affects them favorably. Debuffs An impact on a device that impacts them negatively. Status Effects Illness A alteration of a models state. See Status Aliment Group 40 Audience Handle CC Results that avoid the make use of of abilities and activities 41 Position Aliment Defenses Veil Prevent damaging status problems on impacted device for a specific quantity of moves, also cures existing position aliments 42 Rest Sleep Unable to move or take action. Effect ends when attacked. HP Regeneration Regen Regain specific proportion of HP every change. Treasure Regeneration JewelRegen Regain certain amount of Jewel every convert. Amount centered on skill or items) 45 Demise Sentence in your essay Doom 2 switch tick down for a unit; when the timer reaches zero, the device is immediately defeated. Poison Poison Deal portion HP damage to affected target device. The percent can end up being increased using some unaggressive.) 47 Blind Blind Lower precision and dodge of a unit. Berserk Berserk PATK UP and PDEF Straight down, Automatically attack nearby foe. Trend Taunt Affected device will only attack the one that caused the standing effect. Charm Attraction Affected unit will regular strike ally unit. They will not really strike allies that are thrilled.) 51 Stone Stone Affected device will become incapable to action or shift indefinitely until cured. Stun Stun DisabIe reactive and intérrupt sending your line. If the stun will last even more than 1 turn, it halts the unit from performing) 53 Paralyze Paralyze Affected device has a possibility of getting incapable to carry out activities and move. For example a tokkou can be something like Solid vs Fireplace, Solid vs Humans, Strong vs enemies with án agility debuff, étc. Its a gear (though a few 3 superstar Mementos provide other items instead, such as Silver Ingots or Products) that you obtain when a Souvenirs Alchemic Boundary reaches 100. Usually, its meant for a particular device, though outside of a several exceptions, its usually functional on models with equivalent jobs; also if theyre not related in any way to the Mementos main device. For example, Chloes VCR (Gleaming Crystal Sword Lumiere) provides 50 Patk, 15 Light harm, and 15 damage against Darkish models (along with 25 recovery, though that will not be very as useful amongst those who can equip it). It can be outfitted to any device who uses a Sword (particular weapon kind utilized by Holy Cavaliers and related careers), and will end up being incredible on any Lighting unit fitted the specifications for its use. A Mementos Alchemic Border can be leveled by finishing a mission with it equipped (note that miss out tickets dont function for this). If done, the Memento offers a little opportunity to obtain 1 of its Alchemic Boundarys completion. Later, weekly 3Day quests will end up being launched which provide a highlighted Memento a assured 1 when finished. Enhancement products called Reminiscences of a Robot can also be utilized to stage a Souvenirs Alchemic Boundary by 5 (and afterwards, variants will be launched which give 10).
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